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FREE: Beginning Game Programming - Harbour

Beginning Game Programming - Harbour
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The listing, Beginning Game Programming - Harbour has ended.

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Review
Part 1: Introduction to Windows and DirectX Programming. Chapter 1: Getting Started with the Windows API. Chapter 2: Windows Messaging and the Game Loop. Chapter 3: Tapping Into Direct3D. Chapter 4: Initializing A Direct3D Device. Part 2: Creating a 2D Arcade Game. Chapter 5: Drawing Basic Graphics (Bitmaps). Chapter 6: Using Timers For Animation and Framerate Control. Chapter 7: Drawing A Tile-Based Game Level. Chapter 8: Drawing and Animating Sprites. Chapter 9: Detecting Sprite and Tile Collisions. Part 3: Creating a 3D Artillery Game. Chapter 10: Drawing Advanced Graphics (Meshes). Chapter 11: Setting Up The Camera View. Chapter 12: Adding Lights To The Scene. Chapter 13: Rendering A Static Environment. Chapter 14: Firing Rockets and Blowing Stuff Up.
From the Author
Part 1: Introduction to Game Programming with Windows and DirectX
Chapter 1: Getting Started With Windows
Chapter 2: Listening To Windows Messages
Chapter 3: Initializing Direct3D

Part 2: The Game Programming Toolbox
Chapter 4: Drawing Bitmaps
Chapter 5: Getting Input with the Keyboard, Mouse, and Controller
Chapter 6: Drawing and Animating Sprites
Chapter 7: Transforming Sprites
Chapter 8: Detecting Sprite Collisions
Chapter 9: Printing Text
Chapter 10: Scrolling The Background
Chapter 11: Playing Audio
Chapter 12: Learning The Basics of 3D Rendering
Chapter 13: Rendering 3D Model Files

Part 3: Game Projects
Chapter 14: Anti-Virus The Game

Part 4: Appendices
Appendix A: Configuring Visual C++
Appendix B: Resources For Further Study
Appendix C: Chapter Quiz Answers
Appendix D: Additional Examples
Questions & Comments

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